weatherless...................83.57163% offense.......................53.33614% balance.......................29.08607% hyperoffense..................11.46622% sand.......................... 7.76563% sun........................... 6.44099% semistall..................... 4.98318% voltturn...................... 2.60723% trickroom..................... 2.53014% rain.......................... 1.85029% monotype...................... 1.59798% hail.......................... 1.41576% tricksand..................... 1.28259% sunoffense.................... 1.23353% stall......................... 1.12840% multiweather.................. 0.97421% monodragon.................... 0.35744% choice........................ 0.34343% sandoffense................... 0.28035% monofire...................... 0.19624% monoflying.................... 0.17522% monowater..................... 0.16120% monoghost..................... 0.16120% monodark...................... 0.11915% rainoffense................... 0.10513% monopsychic................... 0.10513% monofairy..................... 0.10513% monofighting.................. 0.09812% hailoffense................... 0.09812% monosteel..................... 0.09111% monobug....................... 0.08410% mononormal.................... 0.08410% monoground.................... 0.07009% dragmag....................... 0.06308% tailwind...................... 0.06308% tricksun...................... 0.04205% monoice....................... 0.03504% monograss..................... 0.02803% sandstall..................... 0.02803% monopoison.................... 0.02103% monorock...................... 0.01402% monoelectric.................. 0.01402% Stalliness (mean: -0.213) -2.0|# |## -1.5|#### |######### -1.0|################ |######################### -0.5|############################## |############################# 0.0|############################## |##################### +0.5|############ |######## +1.0|######## |## +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%