weatherless...................93.58030% balance.......................48.03630% offense.......................38.89957% hyperoffense.................. 6.85828% semistall..................... 4.43986% voltturn...................... 4.05029% sand.......................... 3.98993% trickroom..................... 2.38994% sun........................... 1.78996% stall......................... 1.76598% rain.......................... 0.64184% sunoffense.................... 0.37254% monotype...................... 0.23417% multiweather.................. 0.14013% hail.......................... 0.13810% dragmag....................... 0.12794% sandoffense................... 0.08578% monoghost..................... 0.06990% monobug....................... 0.05696% sandstall..................... 0.05061% tricksand..................... 0.04646% tricksun...................... 0.04336% hailoffense................... 0.03602% monoflying.................... 0.03536% monosteel..................... 0.03128% monodragon.................... 0.02550% rainoffense................... 0.01274% monoice....................... 0.00874% monofighting.................. 0.00779% monowater..................... 0.00286% monopsychic................... 0.00111% monofairy..................... 0.00089% monofire...................... 0.00064% choice........................ 0.00020% monodark...................... 0.00018% monoground.................... 0.00010% tailwind...................... 0.00007% mononormal.................... 0.00002% monoelectric.................. 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.021) -2.0| | -1.5|# |#### -1.0|####### |######## -0.5|########### |############### 0.0|############################## |###################### +0.5|############ |######### +1.0|##### |## +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.77%