weatherless...................66.92275% offense.......................54.21794% balance.......................32.27611% sun...........................13.11196% rain.......................... 9.81937% hyperoffense.................. 9.60469% hail.......................... 6.23561% trickroom..................... 6.14759% monotype...................... 5.83010% sand.......................... 5.25350% semistall..................... 3.06475% tailwind...................... 2.57452% voltturn...................... 1.36211% multiweather.................. 1.28808% rainoffense................... 1.23626% sunoffense.................... 1.00513% tricksun...................... 0.91877% stall......................... 0.83651% monoice....................... 0.72547% monobug....................... 0.71149% mononormal.................... 0.53876% monofire...................... 0.51573% monowater..................... 0.45157% choice........................ 0.40715% batonpass..................... 0.39152% tricksand..................... 0.37672% monoelectric.................. 0.36932% monosteel..................... 0.33148% monopsychic................... 0.30680% hailoffense................... 0.29364% monodark...................... 0.28295% monograss..................... 0.25745% monorock...................... 0.25252% sandoffense................... 0.23524% trickrain..................... 0.23278% monoghost..................... 0.21304% trickhail..................... 0.21139% monodragon.................... 0.20070% monopoison.................... 0.19905% monofairy..................... 0.17849% monoflying.................... 0.15957% sandstall..................... 0.11598% hailstall..................... 0.08143% monoground.................... 0.08061% monofighting.................. 0.07979% gravity....................... 0.07074% sunstall...................... 0.05675% dragmag....................... 0.03784% rainstall..................... 0.01398% trapper....................... 0.00658% Stalliness (mean: -0.190) |# -1.5|### |####### -1.0|################ |#################### -0.5|############################## |############################## 0.0|############################# |####################### +0.5|############### |######## +1.0|##### |### +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%