weatherless...................65.22304% offense.......................56.10890% balance.......................32.31462% sun...........................14.29134% rain..........................10.48198% hyperoffense.................. 8.28023% trickroom..................... 7.50667% sand.......................... 5.94301% hail.......................... 5.61759% monotype...................... 4.03041% tailwind...................... 3.06687% semistall..................... 2.65700% multiweather.................. 1.49861% rainoffense................... 1.42813% voltturn...................... 1.35160% tricksun...................... 1.17244% sunoffense.................... 0.96998% monoice....................... 0.66960% stall......................... 0.63926% choice........................ 0.57785% tricksand..................... 0.47634% mononormal.................... 0.45345% monofire...................... 0.38708% monowater..................... 0.36190% sandoffense................... 0.30868% monoelectric.................. 0.27936% monopsychic................... 0.26925% monobug....................... 0.25628% monograss..................... 0.19430% monodark...................... 0.19112% batonpass..................... 0.19100% monoghost..................... 0.17361% hailoffense................... 0.16924% sandstall..................... 0.16495% monorock...................... 0.15919% trickrain..................... 0.14920% monoflying.................... 0.14049% trickhail..................... 0.12735% monofairy..................... 0.11459% monopoison.................... 0.11440% monosteel..................... 0.09446% monodragon.................... 0.07791% monofighting.................. 0.05396% monoground.................... 0.04845% sunstall...................... 0.03752% dragmag....................... 0.02137% rainstall..................... 0.01549% hailstall..................... 0.01180% gravity....................... 0.00438% trapper....................... 0.00017% Stalliness (mean: -0.192) |# -1.5|## |###### -1.0|################ |################### -0.5|############################# |############################## 0.0|############################# |###################### +0.5|############## |######## +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%