weatherless...................57.57992% offense.......................35.16243% sand..........................26.66042% balance.......................22.64103% stall.........................22.32459% sandstall.....................15.64650% hyperoffense..................14.38020% rain.......................... 8.47602% semistall..................... 5.49176% sun........................... 4.01885% hail.......................... 3.44575% voltturn...................... 2.62102% hailoffense................... 0.75677% sandoffense................... 0.75373% trickroom..................... 0.66906% monotype...................... 0.46789% sunoffense.................... 0.40335% monoflying.................... 0.21069% monowater..................... 0.18627% multiweather.................. 0.18096% rainoffense................... 0.17569% dragmag....................... 0.02613% monoelectric.................. 0.02474% choice........................ 0.02268% trickhail..................... 0.02037% trickrain..................... 0.01868% monofire...................... 0.01787% tailwind...................... 0.01726% monobug....................... 0.00954% rainstall..................... 0.00721% monopsychic................... 0.00514% mononormal.................... 0.00508% monograss..................... 0.00195% monosteel..................... 0.00189% monoice....................... 0.00139% monoghost..................... 0.00124% monofairy..................... 0.00081% monodark...................... 0.00054% tricksun...................... 0.00051% monodragon.................... 0.00038% monopoison.................... 0.00036% gravity....................... 0.00033% monorock...................... 0.00022% monoground.................... 0.00007% monofighting.................. 0.00005% sunstall...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.378) -2.0| |##### -1.5|##### |######## -1.0|####### |########### -0.5|############# |################### 0.0|################# |############ +0.5|############## |### +1.0|##### |### +1.5|## | +2.0|#### | +2.5|############################## | more negative = more offensive, more positive = more stall one # = 0.62%