weatherless...................89.73263% offense.......................47.90772% balance.......................28.01363% hyperoffense..................19.72597% sun........................... 7.20486% voltturn...................... 5.74285% semistall..................... 3.38320% rain.......................... 1.89231% sunoffense.................... 1.33536% trickroom..................... 1.30351% hail.......................... 1.10428% stall......................... 0.96949% monotype...................... 0.63324% tailwind...................... 0.49919% rainoffense................... 0.37328% choice........................ 0.36365% sand.......................... 0.11776% hailoffense................... 0.11480% monodark...................... 0.10739% monofighting.................. 0.09184% monoelectric.................. 0.07851% monopoison.................... 0.06518% multiweather.................. 0.05184% monofire...................... 0.04592% monopsychic................... 0.04296% monowater..................... 0.03851% gravity....................... 0.03333% monograss..................... 0.03259% monorock...................... 0.03185% monoground.................... 0.03037% dragmag....................... 0.02888% mononormal.................... 0.02814% monoghost..................... 0.02296% monoflying.................... 0.02074% monoice....................... 0.01852% monobug....................... 0.01778% tricksun...................... 0.01259% hailstall..................... 0.01259% monodragon.................... 0.00963% trickhail..................... 0.00741% monosteel..................... 0.00444% monofairy..................... 0.00370% rainstall..................... 0.00148% sandoffense................... 0.00074% Stalliness (mean: -0.346) -2.0|#### |########## -1.5|########### |############## -1.0|#################### |########################### -0.5|############################# |############################## 0.0|########################## |##################### +0.5|################# |############ +1.0|#### |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.43%