weatherless...................91.03689% offense.......................45.77268% balance.......................29.25577% hyperoffense..................20.06506% voltturn...................... 6.44132% sun........................... 6.15713% semistall..................... 3.77051% rain.......................... 1.72233% trickroom..................... 1.55379% sunoffense.................... 1.22388% stall......................... 1.13598% hail.......................... 1.05321% tailwind...................... 0.63718% monotype...................... 0.49645% choice........................ 0.27650% rainoffense................... 0.23047% hailoffense................... 0.15930% monodark...................... 0.10910% monopoison.................... 0.07611% monoelectric.................. 0.06883% sand.......................... 0.06252% monofighting.................. 0.06013% monorock...................... 0.03798% monopsychic................... 0.03658% gravity....................... 0.03226% multiweather.................. 0.03207% dragmag....................... 0.03060% monoground.................... 0.02915% monowater..................... 0.01832% monoghost..................... 0.01575% monoflying.................... 0.01324% monograss..................... 0.01148% mononormal.................... 0.01111% monofire...................... 0.00697% monodragon.................... 0.00588% hailstall..................... 0.00534% tricksun...................... 0.00430% monoice....................... 0.00373% monobug....................... 0.00317% monosteel..................... 0.00242% trickhail..................... 0.00146% monofairy..................... 0.00124% rainstall..................... 0.00056% sandoffense................... 0.00050% Stalliness (mean: -0.327) -2.0|#### |########### -1.5|########### |############# -1.0|################### |######################### -0.5|############################ |############################## 0.0|########################### |##################### +0.5|################## |############## +1.0|##### |#### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.42%