weatherless...................93.23408% balance.......................49.08779% offense.......................28.44615% hyperoffense..................15.03586% voltturn......................14.25293% semistall..................... 6.58210% sun........................... 5.66291% trickroom..................... 2.25992% stall......................... 0.84811% tailwind...................... 0.83356% rain.......................... 0.56762% hail.......................... 0.53510% sunoffense.................... 0.48750% monotype...................... 0.13241% choice........................ 0.09692% monofighting.................. 0.07870% monopsychic................... 0.03138% rainoffense................... 0.03048% dragmag....................... 0.02550% hailoffense................... 0.01690% monodark...................... 0.00894% gravity....................... 0.00689% monorock...................... 0.00683% monoelectric.................. 0.00353% monopoison.................... 0.00188% mononormal.................... 0.00060% sand.......................... 0.00035% monoghost..................... 0.00029% monowater..................... 0.00013% hailstall..................... 0.00013% multiweather.................. 0.00006% monofire...................... 0.00006% monograss..................... 0.00004% monoground.................... 0.00003% monoflying.................... 0.00002% tricksun...................... 0.00001% trickhail..................... 0.00000% sandoffense................... 0.00000% monosteel..................... 0.00000% monobug....................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.005) -2.0|## |###### -1.5|######### |######### -1.0|###### |######## -0.5|############## |###################### 0.0|################## |#################### +0.5|############################# |############################## +1.0|######### |######## +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%