weatherless...................64.76262% offense.......................60.28771% balance.......................34.12930% sun...........................19.11906% rain..........................13.17442% trickroom..................... 5.95758% hyperoffense.................. 3.99983% tailwind...................... 2.99664% hail.......................... 2.12937% sand.......................... 1.24213% semistall..................... 1.07634% voltturn...................... 0.89329% monotype...................... 0.65062% batonpass..................... 0.52636% stall......................... 0.50682% multiweather.................. 0.42759% rainoffense................... 0.41792% tricksun...................... 0.39430% monoflying.................... 0.19049% monopoison.................... 0.10154% monofire...................... 0.08893% hailoffense................... 0.07187% monograss..................... 0.07103% monoice....................... 0.06172% monopsychic................... 0.05639% sandoffense................... 0.04760% monodark...................... 0.03372% trapper....................... 0.03246% sunoffense.................... 0.02639% monoelectric.................. 0.02336% monodragon.................... 0.02273% monobug....................... 0.00062% monowater..................... 0.00008% Stalliness (mean: -0.163) | -1.5| |## -1.0|##### |############ -0.5|################## |############### 0.0|############################## |############### +0.5|######## |### +1.0|# | +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.89%