weatherless...................75.55962% offense.......................48.32846% balance.......................30.00731% hyperoffense..................14.47379% rain.......................... 9.87262% sand.......................... 8.21675% semistall..................... 4.40071% voltturn...................... 3.90269% hail.......................... 3.89121% stall......................... 2.78973% sun........................... 2.73857% monotype...................... 1.54625% trickroom..................... 1.25705% rainoffense................... 1.10775% hailoffense................... 0.94592% monowater..................... 0.41554% sunoffense.................... 0.39570% choice........................ 0.37691% sandstall..................... 0.33932% monoice....................... 0.26832% multiweather.................. 0.25997% monofairy..................... 0.20568% tailwind...................... 0.19420% dragmag....................... 0.15348% sandoffense................... 0.14826% monobug....................... 0.09919% mononormal.................... 0.08144% monodragon.................... 0.07935% monofighting.................. 0.07308% rainstall..................... 0.07100% monoflying.................... 0.06056% monoground.................... 0.05325% monograss..................... 0.05116% monopsychic................... 0.05116% monodark...................... 0.05116% gravity....................... 0.04594% monopoison.................... 0.04176% monofire...................... 0.03967% tricksun...................... 0.03654% monosteel..................... 0.02506% tricksand..................... 0.02193% monoelectric.................. 0.02193% monorock...................... 0.01984% monoghost..................... 0.01148% hailstall..................... 0.00835% sunstall...................... 0.00313% trickrain..................... 0.00209% Stalliness (mean: -0.186) |### -1.5|####### |############# -1.0|#################### |######################### -0.5|############################ |############################## 0.0|########################### |####################### +0.5|################ |######### +1.0|######## |#### +1.5|## |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%