weatherless...................92.56619% offense.......................47.40839% balance.......................29.26524% hyperoffense..................18.78869% voltturn...................... 7.52378% hail.......................... 3.75057% semistall..................... 3.29252% sun........................... 1.83344% trickroom..................... 1.68999% rain.......................... 1.43139% stall......................... 1.24516% choice........................ 1.02557% monotype...................... 0.97964% hailoffense................... 0.88841% sand.......................... 0.46182% sunoffense.................... 0.40582% rainoffense................... 0.36115% monoflying.................... 0.18750% tailwind...................... 0.16485% mononormal.................... 0.14912% monoelectric.................. 0.10382% monofighting.................. 0.09186% monoice....................... 0.07865% monodark...................... 0.06858% monofire...................... 0.05851% monowater..................... 0.05726% gravity....................... 0.04719% monograss..................... 0.04719% monopsychic................... 0.04404% multiweather.................. 0.04341% monopoison.................... 0.03523% dragmag....................... 0.03083% monobug....................... 0.03083% monoghost..................... 0.02894% monorock...................... 0.02076% monodragon.................... 0.01573% sandoffense................... 0.01384% trickhail..................... 0.01258% monofairy..................... 0.01195% monoground.................... 0.01195% trickrain..................... 0.01070% monosteel..................... 0.00503% sandstall..................... 0.00378% hailstall..................... 0.00189% tricksun...................... 0.00126% rainstall..................... 0.00063% Stalliness (mean: -0.302) -2.0|### |##### -1.5|########### |############## -1.0|################### |####################### -0.5|############################ |############################## 0.0|############################ |##################### +0.5|################# |######### +1.0|###### |### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.45%