weatherless...................77.24592% offense.......................46.88307% balance.......................27.56628% hyperoffense..................20.47077% voltturn......................10.15381% rain.......................... 9.76801% sand.......................... 9.55897% sun........................... 3.11948% semistall..................... 3.10503% stall......................... 1.97485% rainoffense................... 1.61880% trickroom..................... 1.01801% monotype...................... 0.96703% sunoffense.................... 0.90840% choice........................ 0.55235% sandstall..................... 0.53025% hail.......................... 0.46142% tailwind...................... 0.28212% multiweather.................. 0.15381% monowater..................... 0.15211% monofairy..................... 0.14446% monobug....................... 0.14106% mononormal.................... 0.14021% hailoffense................... 0.09347% monopsychic................... 0.07733% monofighting.................. 0.07308% gravity....................... 0.04759% monopoison.................... 0.04249% trickrain..................... 0.04079% monofire...................... 0.03824% monodark...................... 0.03739% monoghost..................... 0.03739% dragmag....................... 0.03144% monoelectric.................. 0.03144% monoice....................... 0.02974% sandoffense................... 0.02039% monorock...................... 0.02039% monoflying.................... 0.01869% sunstall...................... 0.01785% monograss..................... 0.00935% monosteel..................... 0.00765% tricksand..................... 0.00765% monodragon.................... 0.00425% monoground.................... 0.00170% hailstall..................... 0.00085% Stalliness (mean: -0.319) -2.0|## |###### -1.5|############## |################# -1.0|######################### |########################### -0.5|############################## |############################## 0.0|######################### |########################## +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0|# | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%