weatherless...................76.04329% offense.......................44.75498% balance.......................28.61757% hyperoffense..................20.37176% voltturn......................12.22281% sand..........................11.35537% rain..........................10.16894% semistall..................... 3.61822% stall......................... 2.63746% sun........................... 2.22650% rainoffense................... 1.85287% trickroom..................... 1.11230% sandstall..................... 0.70720% monotype...................... 0.68690% sunoffense.................... 0.60961% choice........................ 0.59759% hail.......................... 0.29993% tailwind...................... 0.23867% monofairy..................... 0.21754% monobug....................... 0.13018% monowater..................... 0.09613% multiweather.................. 0.09403% mononormal.................... 0.06269% trickrain..................... 0.05471% hailoffense................... 0.05401% monofighting.................. 0.05356% gravity....................... 0.04722% dragmag....................... 0.02934% monodark...................... 0.02882% sunstall...................... 0.02880% monoelectric.................. 0.02786% monoice....................... 0.01686% sandoffense................... 0.01378% monorock...................... 0.01307% monopsychic................... 0.01274% monoghost..................... 0.01068% monopoison.................... 0.00987% tricksand..................... 0.00686% monoflying.................... 0.00656% monofire...................... 0.00545% monograss..................... 0.00355% hailstall..................... 0.00148% monoground.................... 0.00112% monodragon.................... 0.00110% monosteel..................... 0.00001% Stalliness (mean: -0.279) -2.0|## |####### -1.5|############### |################# -1.0|######################### |######################### -0.5|############################# |############################## 0.0|########################## |############################# +0.5|################# |########## +1.0|####### |#### +1.5|### |# +2.0|# | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%