weatherless...................73.23662% offense.......................38.43577% balance.......................33.79575% hyperoffense..................19.13216% voltturn......................15.87743% sand..........................14.69424% rain..........................10.81267% semistall..................... 4.67389% stall......................... 3.96242% rainoffense................... 1.43023% sun........................... 1.12818% trickroom..................... 1.07899% sandstall..................... 0.68664% choice........................ 0.53760% sunoffense.................... 0.44386% monotype...................... 0.42805% monofairy..................... 0.28556% hail.......................... 0.14617% tailwind...................... 0.11437% sunstall...................... 0.07892% monobug....................... 0.04535% hailoffense................... 0.03955% monofighting.................. 0.02644% monowater..................... 0.02608% mononormal.................... 0.01811% multiweather.................. 0.01788% gravity....................... 0.01594% dragmag....................... 0.01261% monoice....................... 0.00747% hailstall..................... 0.00441% monoelectric.................. 0.00433% monorock...................... 0.00428% monodark...................... 0.00402% monoghost..................... 0.00317% tricksand..................... 0.00300% monopoison.................... 0.00216% trickrain..................... 0.00074% monofire...................... 0.00058% monoflying.................... 0.00045% sandoffense................... 0.00019% monopsychic................... 0.00008% monograss..................... 0.00004% monodragon.................... 0.00002% monosteel..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.161) -2.0|## |###### -1.5|############## |############ -1.0|################## |################ -0.5|######################## |####################### 0.0|####################### |############################## +0.5|################ |########## +1.0|######## |#### +1.5|### |# +2.0|# | +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%