weatherless...................63.44660% balance.......................42.88022% offense.......................28.39365% rain..........................18.95094% voltturn......................18.11897% hyperoffense..................17.06344% sand..........................16.90902% stall......................... 6.97255% semistall..................... 4.69014% rainoffense................... 0.73519% sun........................... 0.60467% trickroom..................... 0.59763% sandstall..................... 0.50997% sunoffense.................... 0.24273% choice........................ 0.17306% monotype...................... 0.10014% hail.......................... 0.09301% sunstall...................... 0.07390% monofairy..................... 0.06637% tailwind...................... 0.03738% hailoffense................... 0.03438% monowater..................... 0.01170% monofighting.................. 0.00574% monobug....................... 0.00548% monoice....................... 0.00515% gravity....................... 0.00456% multiweather.................. 0.00424% monodark...................... 0.00296% hailstall..................... 0.00127% mononormal.................... 0.00094% monoghost..................... 0.00080% monorock...................... 0.00048% tricksand..................... 0.00034% dragmag....................... 0.00034% monopoison.................... 0.00031% monofire...................... 0.00008% monoelectric.................. 0.00008% monoflying.................... 0.00004% monopsychic................... 0.00001% trickrain..................... 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.037) -2.0|# |#### -1.5|########### |###### -1.0|######### |##### -0.5|############## |########## 0.0|############### |############################## +0.5|######### |####### +1.0|####### |### +1.5|# |# +2.0|# | +2.5| |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.71%