weatherless...................74.75870% offense.......................39.41805% hyperoffense..................38.50647% rain..........................14.72340% balance.......................13.12341% sun........................... 7.69153% voltturn...................... 6.97003% semistall..................... 4.93242% stall......................... 4.01964% choice........................ 3.54691% rainoffense................... 2.11830% sand.......................... 1.55215% hail.......................... 1.28697% sunoffense.................... 0.90899% tailwind...................... 0.65255% sandoffense................... 0.38709% hailoffense................... 0.36904% monotype...................... 0.35296% rainstall..................... 0.15474% monofire...................... 0.06939% trickroom..................... 0.05239% monowater..................... 0.04407% monopsychic................... 0.04326% sandstall..................... 0.03290% monobug....................... 0.03116% monopoison.................... 0.02870% monoice....................... 0.02837% monosteel..................... 0.02680% monodragon.................... 0.02583% monoelectric.................. 0.01628% multiweather.................. 0.01275% monograss..................... 0.01261% mononormal.................... 0.01107% monodark...................... 0.01095% trickrain..................... 0.01003% monoflying.................... 0.00736% monofighting.................. 0.00594% dragmag....................... 0.00307% trickhail..................... 0.00150% monoghost..................... 0.00104% monoground.................... 0.00087% monofairy..................... 0.00028% sunstall...................... 0.00014% tricksun...................... 0.00001% Stalliness (mean: -0.555) -2.0|#### |################## -1.5|###################### |############################## -1.0|############################## |###################### -0.5|####################### |################## 0.0|################# |########### +0.5|####### |##### +1.0|###### |#### +1.5|### |## +2.0|# |## +2.5|#### more negative = more offensive, more positive = more stall one # = 0.44%