weatherless...................68.08090% offense.......................45.56725% hyperoffense..................30.49330% rain..........................21.21694% balance.......................11.54118% voltturn...................... 7.34408% sun........................... 7.17523% stall......................... 6.74320% semistall..................... 5.65506% choice........................ 2.55976% hail.......................... 1.83260% sand.......................... 1.69489% rainoffense................... 1.64032% tailwind...................... 1.01715% sunoffense.................... 0.73484% rainstall..................... 0.38510% sandoffense................... 0.28244% hailoffense................... 0.20975% trickroom..................... 0.07403% monotype...................... 0.05837% monopsychic................... 0.03681% trickrain..................... 0.03462% monosteel..................... 0.00869% monopoison.................... 0.00614% monoice....................... 0.00264% monodragon.................... 0.00149% monobug....................... 0.00122% monowater..................... 0.00057% multiweather.................. 0.00057% monoflying.................... 0.00033% monofire...................... 0.00030% monodark...................... 0.00010% mononormal.................... 0.00004% monograss..................... 0.00003% monofairy..................... 0.00002% monofighting.................. 0.00002% dragmag....................... 0.00001% sunstall...................... 0.00000% monoelectric.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.432) -2.0|##### |############### -1.5|############### |############### -1.0|############################## |################### -0.5|######################### |############# 0.0|############### |######### +0.5|##### |###### +1.0|###### |### +1.5|### |#### +2.0|# |#### +2.5|#### more negative = more offensive, more positive = more stall one # = 0.51%