weatherless...................76.93085% offense.......................42.27979% balance.......................28.67297% hyperoffense..................23.39851% sand..........................16.05122% voltturn...................... 6.31451% rain.......................... 3.28750% stall......................... 3.12098% semistall..................... 2.52775% sun........................... 2.13982% hail.......................... 1.64584% choice........................ 1.07076% sunoffense.................... 0.79569% hailoffense................... 0.76459% sandoffense................... 0.70645% monotype...................... 0.44103% rainoffense................... 0.41876% trickroom..................... 0.35578% monodragon.................... 0.33150% dragmag....................... 0.21307% multiweather.................. 0.05523% sandstall..................... 0.04968% monodark...................... 0.02767% monoice....................... 0.01806% monowater..................... 0.01728% monopsychic................... 0.01630% monofairy..................... 0.01176% monoelectric.................. 0.00772% monoground.................... 0.00558% monobug....................... 0.00379% monofire...................... 0.00070% monograss..................... 0.00023% monorock...................... 0.00018% monopoison.................... 0.00015% mononormal.................... 0.00008% monofighting.................. 0.00003% tailwind...................... 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.274) -2.0|### |### -1.5|############### |################## -1.0|############## |################## -0.5|##################### |################### 0.0|############################## |############### +0.5|################# |########### +1.0|######## |# +1.5|## |# +2.0| |## +2.5|### | more negative = more offensive, more positive = more stall one # = 0.50%