weatherless...................89.85400% offense.......................50.71516% hyperoffense..................44.65988% sun........................... 8.95321% batonpass..................... 7.45729% tailwind...................... 6.43175% sunoffense.................... 5.28086% balance....................... 4.52515% voltturn...................... 3.46753% monotype...................... 0.79961% sand.......................... 0.66992% rain.......................... 0.65130% monosteel..................... 0.61770% trapper....................... 0.43315% multiweather.................. 0.36703% trickroom..................... 0.28777% hail.......................... 0.23860% sandoffense................... 0.16508% dragmag....................... 0.12567% hailoffense................... 0.12268% rainoffense................... 0.11246% monofire...................... 0.08094% semistall..................... 0.06811% choice........................ 0.04067% stall......................... 0.03170% monodragon.................... 0.02251% monoghost..................... 0.01947% sandstall..................... 0.01601% monoflying.................... 0.01585% monowater..................... 0.01421% monofairy..................... 0.01374% monograss..................... 0.01046% sunstall...................... 0.00523% monoelectric.................. 0.00472% Stalliness (mean: -0.935) | -2.5| |# -2.0|### |######## -1.5|################# |####################### -1.0|############################## |############################ -0.5|################## |########## 0.0|##### |### +0.5|# | +1.0| more negative = more offensive, more positive = more stall one # = 0.68%