weatherless...................84.66577% offense.......................50.98247% balance.......................28.01002% hyperoffense..................11.49104% voltturn...................... 5.95261% sand.......................... 5.10499% stall......................... 4.95088% semistall..................... 4.56559% hail.......................... 4.28626% sun........................... 3.47717% rain.......................... 2.49470% trickroom..................... 2.14795% choice........................ 0.59719% hailoffense................... 0.37565% tricksun...................... 0.25043% sandoffense................... 0.23117% monotype...................... 0.21191% sandstall..................... 0.10595% tailwind...................... 0.08669% gravity....................... 0.07706% rainoffense................... 0.05779% mononormal.................... 0.04816% monoice....................... 0.03853% multiweather.................. 0.02890% monoghost..................... 0.02890% monodragon.................... 0.02890% monowater..................... 0.01926% sunoffense.................... 0.01926% monopsychic................... 0.01926% monoelectric.................. 0.01926% monopoison.................... 0.00963% monosteel..................... 0.00963% monofighting.................. 0.00963% Stalliness (mean: -0.110) |## -1.5|##### |####### -1.0|##################### |############################## -0.5|############################ |######################### 0.0|########################### |############### +0.5|################# |########## +1.0|##### |##### +1.5|## |# +2.0| |###### +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%