weatherless...................85.12475% offense.......................45.49262% balance.......................27.81416% hyperoffense..................14.55373% stall......................... 7.54549% hail.......................... 5.43786% sand.......................... 5.03899% semistall..................... 4.59401% trickroom..................... 3.72833% voltturn...................... 2.89672% sun........................... 2.69639% rain.......................... 1.70202% sandstall..................... 0.44712% hailoffense................... 0.30121% tricksun...................... 0.29844% choice........................ 0.15687% monotype...................... 0.04868% mononormal.................... 0.03828% gravity....................... 0.00858% tailwind...................... 0.00858% monowater..................... 0.00747% rainoffense................... 0.00747% monoelectric.................. 0.00292% sandoffense................... 0.00287% monodragon.................... 0.00001% multiweather.................. 0.00000% monopoison.................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.028) |# -1.5|## |#### -1.0|############################## |###################### -0.5|########################## |################# 0.0|####################### |############## +0.5|############### |########## +1.0|###### |##### +1.5|## |# +2.0|# |######## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.52%