weatherless...................73.55782% balance.......................42.09412% offense.......................40.68237% sand..........................18.83885% hyperoffense..................11.04490% hail.......................... 4.39633% semistall..................... 3.73797% stall......................... 2.44064% trickroom..................... 2.42973% sun........................... 2.24476% voltturn...................... 1.46644% rain.......................... 0.96224% choice........................ 0.08482% hailoffense................... 0.06528% monotype...................... 0.01521% mononormal.................... 0.00875% sandstall..................... 0.00777% monowater..................... 0.00567% rainoffense................... 0.00567% gravity....................... 0.00274% tailwind...................... 0.00274% monoelectric.................. 0.00079% sandoffense................... 0.00041% tricksun...................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.030) | -1.5|# |# -1.0|################## |########## -0.5|########################## |############### 0.0|############################## |##################### +0.5|######### |############# +1.0|####### |#### +1.5|# | +2.0| |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.62%