weatherless...................74.93497% offense.......................50.91778% balance.......................47.89453% sun...........................11.25099% hail.......................... 7.41246% trickroom..................... 5.70243% rain.......................... 4.29640% tricksun...................... 3.90146% sand.......................... 2.41643% tailwind...................... 1.04542% semistall..................... 0.64700% hyperoffense.................. 0.48014% voltturn...................... 0.38966% multiweather.................. 0.30880% monotype...................... 0.27455% tricksand..................... 0.09401% gravity....................... 0.09011% trickrain..................... 0.06855% stall......................... 0.06055% monoice....................... 0.04176% monowater..................... 0.04138% trickhail..................... 0.03796% rainoffense................... 0.03152% sunoffense.................... 0.03111% hailoffense................... 0.02963% dragmag....................... 0.02520% monoghost..................... 0.02195% mononormal.................... 0.01642% monodragon.................... 0.01635% monobug....................... 0.01612% monofire...................... 0.01566% monopsychic................... 0.01454% monoelectric.................. 0.01288% sandoffense................... 0.01286% monodark...................... 0.01258% monorock...................... 0.01199% monograss..................... 0.01172% monofairy..................... 0.00884% monofighting.................. 0.00865% monosteel..................... 0.00766% sandstall..................... 0.00630% monopoison.................... 0.00621% monoflying.................... 0.00541% monoground.................... 0.00443% batonpass..................... 0.00388% hailstall..................... 0.00185% sunstall...................... 0.00077% rainstall..................... 0.00030% trapper....................... 0.00001% Stalliness (mean: -0.005) | -1.0|# |#### -0.5|########## |########################### 0.0|############################## |###################### +0.5|########## |### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.93%