weatherless...................64.15828% offense.......................50.06602% balance.......................48.05301% sun...........................15.28005% rain..........................13.48167% trickroom..................... 6.64067% hail.......................... 6.08684% tricksun...................... 2.19672% sand.......................... 1.39324% semistall..................... 1.18469% tailwind...................... 0.82737% voltturn...................... 0.73286% hyperoffense.................. 0.60296% trickhail..................... 0.39193% multiweather.................. 0.39013% monotype...................... 0.23830% trickrain..................... 0.20251% stall......................... 0.09333% rainoffense................... 0.08083% tricksand..................... 0.06443% monoice....................... 0.06373% gravity....................... 0.06189% sunoffense.................... 0.05098% monowater..................... 0.03140% monoghost..................... 0.02787% batonpass..................... 0.02293% hailoffense................... 0.02005% mononormal.................... 0.01755% monoelectric.................. 0.01342% monopsychic................... 0.01272% monobug....................... 0.01202% sandstall..................... 0.01014% monodragon.................... 0.00951% monodark...................... 0.00781% dragmag....................... 0.00770% monofairy..................... 0.00770% hailstall..................... 0.00678% monopoison.................... 0.00645% monograss..................... 0.00586% monofighting.................. 0.00546% sandoffense................... 0.00523% monofire...................... 0.00509% sunstall...................... 0.00498% monosteel..................... 0.00479% monoflying.................... 0.00306% monoground.................... 0.00302% rainstall..................... 0.00240% allweather.................... 0.00111% monorock...................... 0.00085% trapper....................... 0.00074% Stalliness (mean: 0.012) |## -0.8|#### |######### -0.4|################## |############################# 0.0|############################## |########################## +0.4|################## |########## +0.8|##### |## |# | more negative = more offensive, more positive = more stall one # = 0.65%