weatherless...................64.35693% offense.......................50.14862% balance.......................48.38747% sun...........................15.81053% rain..........................13.72735% trickroom..................... 7.40882% hail.......................... 5.22749% tricksun...................... 2.75497% sand.......................... 1.18744% semistall..................... 0.99874% voltturn...................... 0.65003% tailwind...................... 0.61009% hyperoffense.................. 0.40706% trickhail..................... 0.36754% multiweather.................. 0.30375% trickrain..................... 0.22770% monotype...................... 0.11041% tricksand..................... 0.07191% gravity....................... 0.05949% rainoffense................... 0.05888% stall......................... 0.05810% monoice....................... 0.03598% sunoffense.................... 0.02942% monoghost..................... 0.01948% batonpass..................... 0.01172% mononormal.................... 0.01066% hailoffense................... 0.00896% monowater..................... 0.00817% monoelectric.................. 0.00705% monopsychic................... 0.00606% monodragon.................... 0.00521% sandstall..................... 0.00457% monofighting.................. 0.00350% monofairy..................... 0.00307% monobug....................... 0.00267% dragmag....................... 0.00248% hailstall..................... 0.00244% monofire...................... 0.00207% rainstall..................... 0.00197% monodark...................... 0.00164% sunstall...................... 0.00134% monosteel..................... 0.00127% sandoffense................... 0.00125% monoflying.................... 0.00115% monograss..................... 0.00108% monopoison.................... 0.00062% monoground.................... 0.00056% allweather.................... 0.00054% monorock...................... 0.00017% trapper....................... 0.00003% Stalliness (mean: 0.015) |# -0.8|### |######## -0.4|################## |############################## 0.0|############################## |########################## +0.4|################# |########## +0.8|#### |## |# | more negative = more offensive, more positive = more stall one # = 0.67%