weatherless...................66.02746% balance.......................52.81295% offense.......................46.31826% sun...........................15.12855% rain..........................15.10460% trickroom..................... 7.73127% hail.......................... 3.34945% tricksun...................... 3.29923% semistall..................... 0.60561% voltturn...................... 0.52929% sand.......................... 0.51614% tailwind...................... 0.35443% trickrain..................... 0.28668% trickhail..................... 0.22476% hyperoffense.................. 0.21114% multiweather.................. 0.12448% gravity....................... 0.08413% monotype...................... 0.05419% stall......................... 0.05204% tricksand..................... 0.01801% monoelectric.................. 0.01790% sunoffense.................... 0.01525% rainoffense................... 0.01281% batonpass..................... 0.01195% monoice....................... 0.01166% monowater..................... 0.00768% sandstall..................... 0.00473% mononormal.................... 0.00420% monopsychic................... 0.00376% hailoffense................... 0.00363% monodragon.................... 0.00306% monoghost..................... 0.00222% monofighting.................. 0.00122% monofairy..................... 0.00112% monobug....................... 0.00048% sunstall...................... 0.00044% dragmag....................... 0.00034% monodark...................... 0.00027% monofire...................... 0.00019% monopoison.................... 0.00018% hailstall..................... 0.00013% monosteel..................... 0.00012% allweather.................... 0.00011% monograss..................... 0.00007% sandoffense................... 0.00005% monoflying.................... 0.00004% rainstall..................... 0.00001% monoground.................... 0.00000% trapper....................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.046) |# -0.8|## |###### -0.4|############### |########################## 0.0|############################## |############################ +0.4|################## |########## +0.8|#### |# | | more negative = more offensive, more positive = more stall one # = 0.71%