sand..........................61.22563% weatherless...................37.69463% offense.......................32.98819% balance.......................28.76160% semistall.....................16.03935% hyperoffense..................12.15164% stall.........................10.05923% sandoffense................... 5.57905% sandstall..................... 5.40888% batonpass..................... 2.74227% dragmag....................... 2.58573% rain.......................... 1.01778% rainoffense................... 0.60106% choice........................ 0.56258% sun........................... 0.14089% multiweather.................. 0.07893% voltturn...................... 0.04305% sunoffense.................... 0.03538% monotype...................... 0.03258% monopsychic................... 0.01959% monowater..................... 0.00353% monoflying.................... 0.00225% mononormal.................... 0.00170% monofire...................... 0.00168% monosteel..................... 0.00115% trapper....................... 0.00093% monofighting.................. 0.00087% monodark...................... 0.00066% monoice....................... 0.00040% monoghost..................... 0.00035% monoelectric.................. 0.00029% monorock...................... 0.00020% monobug....................... 0.00019% rainstall..................... 0.00014% monopoison.................... 0.00004% monodragon.................... 0.00004% monoground.................... 0.00004% monograss..................... 0.00001% sunstall...................... 0.00000% hail.......................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.227) |## -1.5|###### |################### -1.0|############################## |############################## -0.5|########################### |########################## 0.0|########################## |###################### +0.5|########################### |######################### +1.0|###################### |########################## +1.5|###################### |################ +2.0|######### |#### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.29%