sand..........................75.49146% balance.......................42.54356% weatherless...................23.53366% offense.......................23.10077% semistall.....................16.51521% stall.........................12.78328% sandstall..................... 8.79960% hyperoffense.................. 5.05718% sandoffense................... 2.57325% rain.......................... 0.97783% dragmag....................... 0.89409% rainoffense................... 0.70146% batonpass..................... 0.66754% choice........................ 0.35339% multiweather.................. 0.04172% sun........................... 0.03876% monotype...................... 0.03315% monopsychic................... 0.03138% voltturn...................... 0.02391% sunoffense.................... 0.01675% monowater..................... 0.00082% monosteel..................... 0.00054% mononormal.................... 0.00023% monodark...................... 0.00009% monofire...................... 0.00006% monoice....................... 0.00004% monoelectric.................. 0.00001% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% hail.......................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.508) | -1.5|# |### -1.0|##### |##### -0.5|##### |########## 0.0|##### |#### +0.5|############################## |###### +1.0|######## |######### +1.5|####### |######## +2.0|#### |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.88%