weatherless...................50.84217% sand..........................43.88889% offense.......................42.48485% hyperoffense..................30.70960% balance.......................18.11364% sandoffense...................14.46465% semistall..................... 4.40404% stall......................... 4.28788% rain.......................... 3.49747% sandstall..................... 2.39899% dragmag....................... 1.93434% hail.......................... 1.86364% choice........................ 1.74116% voltturn...................... 1.58965% monotype...................... 1.48106% rainoffense................... 1.12121% trickroom..................... 0.66288% multiweather.................. 0.62879% sun........................... 0.57197% monofighting.................. 0.20455% monoghost..................... 0.20076% tricksand..................... 0.19571% hailstall..................... 0.17424% monobug....................... 0.16288% monowater..................... 0.15152% monoice....................... 0.13384% monosteel..................... 0.12626% sunoffense.................... 0.11237% hailoffense................... 0.08712% monograss..................... 0.08207% monopoison.................... 0.07576% monorock...................... 0.07071% monofire...................... 0.06566% monoground.................... 0.06439% gravity....................... 0.06313% monopsychic................... 0.05934% monoflying.................... 0.05682% batonpass..................... 0.03914% monoelectric.................. 0.03030% mononormal.................... 0.03030% tailwind...................... 0.02778% monodark...................... 0.02778% trickrain..................... 0.00884% trickhail..................... 0.00758% monodragon.................... 0.00631% allweather.................... 0.00253% Stalliness (mean: -0.445) -2.0|##### |######### -1.5|#################### |######################### -1.0|############################## |############################## -0.5|######################## |#################### 0.0|################## |############ +0.5|########### |######### +1.0|###### |#### +1.5|#### |### +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%