sand..........................49.23984% weatherless...................46.87651% offense.......................39.30198% hyperoffense..................35.35417% sandoffense...................17.29487% balance.......................16.17980% stall......................... 4.72753% semistall..................... 4.43653% sandstall..................... 2.68670% rain.......................... 2.59391% dragmag....................... 2.53168% choice........................ 1.98726% voltturn...................... 1.85273% hail.......................... 1.58181% rainoffense................... 1.03758% monotype...................... 0.57829% trickroom..................... 0.54933% multiweather.................. 0.51088% sun........................... 0.21884% hailstall..................... 0.19795% tricksand..................... 0.18692% monofighting.................. 0.14707% monoice....................... 0.11411% monosteel..................... 0.09065% hailoffense................... 0.08202% sunoffense.................... 0.07605% monopsychic................... 0.06312% gravity....................... 0.05763% monowater..................... 0.03913% monoflying.................... 0.02814% monoground.................... 0.02804% monorock...................... 0.01881% monodark...................... 0.01850% monobug....................... 0.01285% mononormal.................... 0.00721% tailwind...................... 0.00703% monofire...................... 0.00701% batonpass..................... 0.00556% monograss..................... 0.00515% trickrain..................... 0.00449% monoelectric.................. 0.00427% monoghost..................... 0.00220% monopoison.................... 0.00158% monodragon.................... 0.00115% trickhail..................... 0.00032% allweather.................... 0.00000% Stalliness (mean: -0.500) -2.0|###### |########## -1.5|####################### |########################### -1.0|############################## |############################ -0.5|##################### |################ 0.0|############### |########## +0.5|######## |######## +1.0|##### |#### +1.5|#### |#### +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%