sand..........................53.22047% weatherless...................44.77303% hyperoffense..................39.89113% offense.......................35.12308% sandoffense...................19.93178% balance.......................15.74226% stall......................... 4.78652% semistall..................... 4.45700% dragmag....................... 3.66556% sandstall..................... 3.20363% voltturn...................... 2.21825% rain.......................... 1.52718% choice........................ 1.44075% hail.......................... 0.84574% rainoffense................... 0.56376% trickroom..................... 0.40301% multiweather.................. 0.38815% monotype...................... 0.32455% monofighting.................. 0.24427% tricksand..................... 0.14116% gravity....................... 0.12549% hailstall..................... 0.08392% hailoffense................... 0.04406% monoice....................... 0.03375% sun........................... 0.02174% sunoffense.................... 0.01545% monowater..................... 0.01420% monopsychic................... 0.01128% monosteel..................... 0.00908% monoground.................... 0.00353% monorock...................... 0.00322% monobug....................... 0.00319% monodark...................... 0.00092% monofire...................... 0.00046% monoflying.................... 0.00031% monograss..................... 0.00024% trickrain..................... 0.00022% mononormal.................... 0.00009% tailwind...................... 0.00008% monoelectric.................. 0.00002% monopoison.................... 0.00001% batonpass..................... 0.00001% monoghost..................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.530) -2.0|#### |########### -1.5|######################### |########################### -1.0|############################## |######################### -0.5|################## |############# 0.0|########### |####### +0.5|####### |########## +1.0|###### |### +1.5|##### |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%