sand..........................52.73824% weatherless...................46.50383% hyperoffense..................43.59989% offense.......................29.31372% sandoffense...................19.22141% balance.......................15.26694% stall......................... 7.01433% semistall..................... 4.80512% dragmag....................... 4.46481% sandstall..................... 3.92267% voltturn...................... 0.97007% choice........................ 0.87524% rain.......................... 0.52254% hail.......................... 0.33370% rainoffense................... 0.27276% trickroom..................... 0.25177% monotype...................... 0.24847% monofighting.................. 0.23527% multiweather.................. 0.11102% gravity....................... 0.09950% tricksand..................... 0.03314% hailoffense................... 0.02586% sun........................... 0.01271% sunoffense.................... 0.01253% hailstall..................... 0.00828% monoice....................... 0.00421% monowater..................... 0.00243% monorock...................... 0.00227% monosteel..................... 0.00224% monopsychic................... 0.00127% monoground.................... 0.00035% monobug....................... 0.00025% monodark...................... 0.00009% monofire...................... 0.00007% monograss..................... 0.00002% mononormal.................... 0.00000% tailwind...................... 0.00000% monoflying.................... 0.00000% trickrain..................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% batonpass..................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.509) -2.0|##### |################ -1.5|############################## |############################# -1.0|########################### |###################### -0.5|############## |########## 0.0|######## |####### +0.5|###### |############ +1.0|####### |### +1.5|###### |###### +2.0|### |#### +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%