weatherless...................40.26651% balance.......................34.42100% sand..........................33.59069% offense.......................31.99640% hyperoffense..................21.12174% rain..........................17.29963% semistall..................... 6.35934% stall......................... 6.10152% hail.......................... 4.89846% sun........................... 4.18811% voltturn...................... 3.92152% dragmag....................... 3.82749% sandstall..................... 2.81494% choice........................ 2.19391% rainoffense................... 1.34469% sandoffense................... 1.08361% trickroom..................... 0.93936% hailstall..................... 0.85774% hailoffense................... 0.75926% monotype...................... 0.75405% rainstall..................... 0.56570% sunstall...................... 0.53690% multiweather.................. 0.23995% monodragon.................... 0.18962% monowater..................... 0.17044% tricksand..................... 0.16568% sunoffense.................... 0.14955% monopsychic................... 0.08388% monobug....................... 0.05896% monofighting.................. 0.04812% monoghost..................... 0.03875% gravity....................... 0.03409% monosteel..................... 0.02856% monoground.................... 0.02779% monoelectric.................. 0.02732% monorock...................... 0.02260% monoice....................... 0.02057% monodark...................... 0.01455% monopoison.................... 0.01289% mononormal.................... 0.01181% tailwind...................... 0.01104% trickhail..................... 0.00732% monofire...................... 0.00709% monofairy..................... 0.00495% tricksun...................... 0.00370% monoflying.................... 0.00285% batonpass..................... 0.00277% monograss..................... 0.00209% trapper....................... 0.00000% Stalliness (mean: -0.102) |###### -2.0|#### |######## -1.5|############### |############### -1.0|##################### |################### -0.5|################# |######################## 0.0|############################## |##################### +0.5|####################### |####################### +1.0|############# |####### +1.5|##### |##### +2.0|#### |### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.38%