weatherless...................41.79993% sand..........................32.51501% balance.......................30.67457% offense.......................29.00562% hyperoffense..................27.27417% rain..........................15.59641% hail.......................... 6.78516% stall......................... 6.69396% semistall..................... 6.35168% voltturn...................... 4.59992% dragmag....................... 3.77332% sun........................... 3.34580% choice........................ 2.47536% sandstall..................... 2.27657% rainoffense................... 1.58022% trickroom..................... 1.07295% sunstall...................... 1.07292% hailstall..................... 1.03538% hailoffense................... 0.98202% sandoffense................... 0.80620% rainstall..................... 0.76943% monotype...................... 0.28651% sunoffense.................... 0.17003% monodragon.................... 0.16554% monowater..................... 0.04334% multiweather.................. 0.03738% tricksand..................... 0.02885% monofighting.................. 0.02588% monobug....................... 0.01825% gravity....................... 0.01656% monopsychic................... 0.01340% tailwind...................... 0.01293% tricksun...................... 0.00970% monoelectric.................. 0.00815% monoghost..................... 0.00535% monodark...................... 0.00266% monoice....................... 0.00123% monorock...................... 0.00101% mononormal.................... 0.00086% monoground.................... 0.00045% monopoison.................... 0.00036% monosteel..................... 0.00006% monofairy..................... 0.00005% monoflying.................... 0.00005% monofire...................... 0.00002% monograss..................... 0.00001% batonpass..................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.194) |##### -2.0|#### |########## -1.5|################## |############### -1.0|####################### |############### -0.5|############ |############## 0.0|############################## |############### +0.5|################## |############### +1.0|########## |##### +1.5|###### |#### +2.0|##### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.43%