weatherless...................46.02748% hyperoffense..................36.65912% sand..........................29.55407% balance.......................29.11133% offense.......................22.75487% rain..........................15.58683% hail.......................... 6.63160% stall......................... 6.14922% semistall..................... 5.32546% dragmag....................... 5.00320% voltturn...................... 2.71549% sandstall..................... 2.67516% sun........................... 2.20939% rainoffense................... 1.12379% choice........................ 1.06366% hailstall..................... 1.01188% sandoffense................... 0.99408% hailoffense................... 0.93613% trickroom..................... 0.71507% rainstall..................... 0.59741% sunstall...................... 0.51694% monotype...................... 0.26223% monodragon.................... 0.18204% sunoffense.................... 0.13874% monowater..................... 0.06090% tricksun...................... 0.01369% monofighting.................. 0.00803% multiweather.................. 0.00705% tailwind...................... 0.00533% monobug....................... 0.00435% gravity....................... 0.00424% monoelectric.................. 0.00326% monopsychic................... 0.00211% monoghost..................... 0.00077% monodark...................... 0.00061% tricksand..................... 0.00050% monorock...................... 0.00007% mononormal.................... 0.00003% monopoison.................... 0.00003% monoground.................... 0.00003% monoice....................... 0.00001% monofairy..................... 0.00000% monosteel..................... 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% batonpass..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.292) |## -2.0|##### |###### -1.5|################## |########### -1.0|############################## |###### -0.5|####### |####### 0.0|################ |######## +0.5|################ |######### +1.0|######## |## +1.5|##### |## +2.0|## |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.61%