weatherless...................61.81320% balance.......................60.50463% offense.......................32.76216% sand..........................16.60384% rain..........................10.81271% sun........................... 6.91371% tailwind...................... 6.10389% hail.......................... 5.21752% hyperoffense.................. 3.90768% trickroom..................... 3.04427% semistall..................... 2.82495% multiweather.................. 1.36097% choice........................ 1.34573% voltturn...................... 0.99279% sunoffense.................... 0.38517% rainoffense................... 0.06540% monotype...................... 0.05348% sandoffense................... 0.03649% monofire...................... 0.02349% monosteel..................... 0.01137% monowater..................... 0.00741% monopoison.................... 0.00430% mononormal.................... 0.00384% monofighting.................. 0.00279% batonpass..................... 0.00231% stall......................... 0.00059% rainstall..................... 0.00059% dragmag....................... 0.00035% monoice....................... 0.00018% monofairy..................... 0.00010% gravity....................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.015) -1.5|## |## -1.0|#### |######### -0.5|####### |############# 0.0|############################## |########################## +0.5|########## |###### +1.0|### |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.88%