weatherless...................79.32598% balance.......................64.18575% offense.......................33.00553% rain..........................10.05125% sand.......................... 4.87964% hail.......................... 4.09346% sun........................... 3.43250% tailwind...................... 3.20599% trickroom..................... 3.11556% hyperoffense.................. 1.80274% multiweather.................. 1.78283% choice........................ 1.03482% semistall..................... 1.00598% voltturn...................... 0.66290% sunoffense.................... 0.10170% rainoffense................... 0.00638% monotype...................... 0.00122% monowater..................... 0.00046% mononormal.................... 0.00030% monofighting.................. 0.00024% monopoison.................... 0.00022% sandoffense................... 0.00013% dragmag....................... 0.00000% monoice....................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% batonpass..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.033) -1.5|# | -1.0|### |##### -0.5|##### |################## 0.0|############################# |############################## +0.5|############ |## +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.93%