weatherless...................79.68101% offense.......................35.45909% balance.......................34.32137% sand..........................14.84446% hyperoffense..................14.16210% stall......................... 8.91463% voltturn...................... 8.84715% semistall..................... 7.14281% sun........................... 5.44169% rain.......................... 1.47503% multiweather.................. 1.34253% trickroom..................... 0.76082% sandoffense................... 0.72140% dragmag....................... 0.69588% sandstall..................... 0.62604% trickrain..................... 0.60236% monotype...................... 0.19928% sunoffense.................... 0.09153% choice........................ 0.07060% hail.......................... 0.06362% monowater..................... 0.04511% monobug....................... 0.04416% sunstall...................... 0.03328% hailoffense................... 0.03099% monoflying.................... 0.02254% monopoison.................... 0.02006% monofighting.................. 0.01541% trickhail..................... 0.01221% monopsychic................... 0.01218% mononormal.................... 0.01153% tailwind...................... 0.01127% monoelectric.................. 0.01106% rainoffense................... 0.00728% monoice....................... 0.00438% monofire...................... 0.00385% monoghost..................... 0.00299% monorock...................... 0.00211% monofairy..................... 0.00183% monosteel..................... 0.00171% monodragon.................... 0.00138% monoground.................... 0.00093% monograss..................... 0.00054% tricksand..................... 0.00016% rainstall..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.050) |############## -1.0|################# |######################### 0.0|############################## |########################### +1.0|############# |###### +2.0|####### |#### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.70%