weatherless...................61.98157% balance.......................46.94397% offense.......................42.67524% sun...........................15.18312% sand..........................10.35654% rain.......................... 9.42275% voltturn...................... 5.08125% hyperoffense.................. 4.95998% semistall..................... 4.58404% hail.......................... 4.35363% trickroom..................... 4.15959% tailwind...................... 3.86854% monotype...................... 3.00752% batonpass..................... 1.35823% multiweather.................. 1.17633% stall......................... 0.83677% monowater..................... 0.69124% sunoffense.................... 0.63061% tricksand..................... 0.60635% monodragon.................... 0.55785% tricksun...................... 0.30318% monobug....................... 0.25467% mononormal.................... 0.25467% rainoffense................... 0.21829% monosteel..................... 0.21829% monograss..................... 0.20616% choice........................ 0.19403% dragmag....................... 0.16978% monofire...................... 0.16978% sandoffense................... 0.15765% monoelectric.................. 0.13340% trickhail..................... 0.10914% monoice....................... 0.10914% monopsychic................... 0.08489% monofairy..................... 0.08489% trickrain..................... 0.07276% monofighting.................. 0.07276% sandstall..................... 0.06064% monorock...................... 0.06064% monoghost..................... 0.06064% sunstall...................... 0.02425% monopoison.................... 0.02425% hailoffense................... 0.02425% monoflying.................... 0.02425% rainstall..................... 0.02425% allweather.................... 0.01213% Stalliness (mean: 0.011) -1.5|### |## -1.0|######### |############### -0.5|################### |########################### 0.0|############################## |############################ +0.5|######################## |########## +1.0|####### |##### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%