weatherless...................56.32633% balance.......................52.03521% offense.......................39.77404% sun...........................16.66062% sand..........................12.02741% rain..........................10.82499% voltturn...................... 7.16728% hail.......................... 5.46838% tailwind...................... 5.01966% trickroom..................... 4.36494% semistall..................... 4.33822% hyperoffense.................. 3.17548% monotype...................... 2.34016% batonpass..................... 1.69571% multiweather.................. 1.19707% tricksand..................... 0.79120% sunoffense.................... 0.76929% stall......................... 0.67704% monowater..................... 0.51119% monodragon.................... 0.49862% tricksun...................... 0.35797% monograss..................... 0.24962% monobug....................... 0.22674% monofire...................... 0.20720% dragmag....................... 0.17213% rainoffense................... 0.15141% trickhail..................... 0.15102% monosteel..................... 0.13749% choice........................ 0.13297% monoelectric.................. 0.10750% trickrain..................... 0.10197% monoice....................... 0.08064% monorock...................... 0.06705% monoghost..................... 0.06522% monofighting.................. 0.06324% mononormal.................... 0.05384% monopsychic................... 0.03382% sandstall..................... 0.02545% rainstall..................... 0.02535% sandoffense................... 0.02364% sunstall...................... 0.01876% monoflying.................... 0.01849% hailoffense................... 0.01263% monopoison.................... 0.01160% monofairy..................... 0.00790% allweather.................... 0.00506% Stalliness (mean: 0.064) -1.5|# |# -1.0|###### |############# -0.5|############## |########################### 0.0|############################## |############################ +0.5|######################### |########### +1.0|###### |##### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.59%