balance.......................55.99140% weatherless...................48.24710% offense.......................36.36274% sand..........................17.34568% sun...........................16.30549% rain..........................13.07745% voltturn...................... 9.07684% tailwind...................... 7.66893% hail.......................... 6.46420% semistall..................... 4.83464% trickroom..................... 4.30042% hyperoffense.................. 2.68337% multiweather.................. 1.28570% tricksand..................... 1.18803% sunoffense.................... 1.15625% monotype...................... 0.47394% batonpass..................... 0.40407% monowater..................... 0.23478% rainoffense................... 0.18142% monofire...................... 0.17840% stall......................... 0.12784% trickrain..................... 0.08063% trickhail..................... 0.07132% tricksun...................... 0.07043% dragmag....................... 0.03759% monoelectric.................. 0.02998% monoice....................... 0.01280% choice........................ 0.00819% monodragon.................... 0.00804% monobug....................... 0.00667% monoflying.................... 0.00306% monosteel..................... 0.00015% monograss..................... 0.00003% monofairy..................... 0.00001% monoghost..................... 0.00001% monofighting.................. 0.00000% sandoffense................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.122) -1.5|# |# -1.0|### |######### -0.5|######## |############################ 0.0|############################## |###################### +0.5|############################# |########### +1.0|##### |###### +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.65%