weatherless...................56.72500% balance.......................53.93040% offense.......................42.53686% voltturn......................18.99426% rain..........................16.57399% sun...........................12.43220% sand..........................11.23625% tailwind...................... 7.99524% trickroom..................... 3.92712% hail.......................... 3.17020% semistall..................... 2.85134% tricksand..................... 2.35305% hyperoffense.................. 0.66542% monotype...................... 0.17228% multiweather.................. 0.13415% trickhail..................... 0.12073% monowater..................... 0.12073% sunoffense.................... 0.05381% monofire...................... 0.04645% rainoffense................... 0.03062% batonpass..................... 0.01870% tricksun...................... 0.01793% stall......................... 0.01597% trickrain..................... 0.01146% dragmag....................... 0.01015% monoelectric.................. 0.00489% choice........................ 0.00050% monoflying.................... 0.00009% monobug....................... 0.00008% monoice....................... 0.00004% monodragon.................... 0.00001% monofairy..................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% monopsychic................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.070) -1.5| |# -1.0|### |########## -0.5|##### |############################## 0.0|############################## |########### +0.5|########################## |######## +1.0|## |### +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.78%