weatherless...................99.52929% balance.......................32.13709% hyperoffense..................27.43323% offense.......................27.09148% voltturn...................... 8.86533% stall......................... 7.23301% semistall..................... 6.10519% monotype...................... 1.89404% monopsychic................... 1.38155% batonpass..................... 1.30020% dragmag....................... 0.90199% monosteel..................... 0.37393% sun........................... 0.26632% sunoffense.................... 0.14514% rain.......................... 0.10805% sand.......................... 0.10157% trapper....................... 0.08132% mononormal.................... 0.05068% trickroom..................... 0.04630% monodragon.................... 0.03075% monobug....................... 0.02362% monoflying.................... 0.02311% multiweather.................. 0.01766% rainoffense................... 0.01683% monoground.................... 0.01449% monorock...................... 0.01330% hail.......................... 0.01257% monodark...................... 0.01113% monoelectric.................. 0.01004% monoghost..................... 0.00921% sandstall..................... 0.00505% choice........................ 0.00399% monograss..................... 0.00349% tailwind...................... 0.00293% monofire...................... 0.00260% sandoffense................... 0.00061% monofairy..................... 0.00043% monowater..................... 0.00028% gravity....................... 0.00015% monoice....................... 0.00002% monofighting.................. 0.00001% hailoffense................... 0.00001% monopoison.................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.203) | -3.0| | -2.0|####### |######################### -1.0|#################### |############################## 0.0|########################### |########################## +1.0|############ |######## +2.0|######## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.61%