weatherless...................71.16681% balance.......................35.59213% offense.......................34.67952% voltturn......................15.87772% sun...........................13.70695% semistall.....................10.32575% hyperoffense.................. 9.90417% stall......................... 9.49843% sand.......................... 8.72221% rain.......................... 7.38371% trickroom..................... 2.45426% sunoffense.................... 2.37151% multiweather.................. 2.07753% hail.......................... 1.12296% sunstall...................... 0.63267% tricksun...................... 0.63049% sandstall..................... 0.52219% choice........................ 0.44492% dragmag....................... 0.38343% sandoffense................... 0.29130% monotype...................... 0.28107% trickrain..................... 0.12089% rainstall..................... 0.06264% monofighting.................. 0.05456% monowater..................... 0.05230% monobug....................... 0.04647% monoflying.................... 0.03579% rainoffense................... 0.02316% monopoison.................... 0.01578% monorock...................... 0.01279% hailoffense................... 0.01169% monopsychic................... 0.01076% monofire...................... 0.01045% monoelectric.................. 0.00869% mononormal.................... 0.00859% allweather.................... 0.00837% monograss..................... 0.00784% monoghost..................... 0.00689% monodark...................... 0.00633% monosteel..................... 0.00254% monofairy..................... 0.00220% tailwind...................... 0.00092% monodragon.................... 0.00085% monoground.................... 0.00012% monoice....................... 0.00005% gravity....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.198) -2.0|# |### -1.5|##### |############ -1.0|############## |###################### -0.5|##################### |################### 0.0|###################### |############################## +0.5|######################### |##################### +1.0|########### |############ +1.5|######## |### +2.0|######## |## +2.5|# |## +3.0|### | more negative = more offensive, more positive = more stall one # = 0.40%