weatherless...................72.86672% offense.......................37.95279% balance.......................34.18788% hyperoffense..................13.03728% voltturn......................12.91847% sand..........................10.93568% semistall..................... 8.40374% rain.......................... 7.27902% stall......................... 6.41831% hail.......................... 6.25462% monotype...................... 3.68043% sun........................... 3.65403% trickroom..................... 2.34449% sandstall..................... 1.63164% monoice....................... 1.53395% choice........................ 1.26201% multiweather.................. 0.96631% sunoffense.................... 0.73925% rainoffense................... 0.68645% hailoffense................... 0.57820% tricksun...................... 0.41715% monowater..................... 0.38283% sandoffense................... 0.35115% monoelectric.................. 0.34059% monobug....................... 0.33266% dragmag....................... 0.25874% monosteel..................... 0.18217% monoghost..................... 0.16369% monorock...................... 0.15313% monofire...................... 0.14257% mononormal.................... 0.12937% monoflying.................... 0.12409% trickrain..................... 0.11353% monofighting.................. 0.10561% monoground.................... 0.08713% monodragon.................... 0.06600% monodark...................... 0.06336% monopoison.................... 0.06072% hailstall..................... 0.05808% monograss..................... 0.05544% monopsychic................... 0.05280% tailwind...................... 0.04224% monofairy..................... 0.03696% sunstall...................... 0.03168% gravity....................... 0.01056% tricksand..................... 0.01056% rainstall..................... 0.00792% fear.......................... 0.00528% trickhail..................... 0.00528% allweather.................... 0.00264% Stalliness (mean: 0.050) |# -2.0|# |#### -1.5|######### |########### -1.0|################ |################# -0.5|####################### |######################### 0.0|############################## |####################### +0.5|################### |################### +1.0|############## |######### +1.5|#### |## +2.0|### |##### +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%