weatherless...................72.60848% balance.......................35.74275% offense.......................33.30872% voltturn......................15.59817% hyperoffense..................11.96274% sand..........................11.92732% semistall.....................10.45240% stall......................... 8.53339% hail.......................... 6.92746% rain.......................... 6.28598% monotype...................... 3.17481% sun........................... 2.71751% monoice....................... 2.39148% sandstall..................... 2.34507% choice........................ 1.61688% trickroom..................... 1.61364% hailoffense................... 0.70704% sunoffense.................... 0.50668% multiweather.................. 0.45216% rainoffense................... 0.44782% dragmag....................... 0.25974% tricksun...................... 0.25553% monowater..................... 0.24577% trickrain..................... 0.16983% sandoffense................... 0.15332% monobug....................... 0.13279% monoghost..................... 0.06011% monoground.................... 0.05174% monosteel..................... 0.05083% monoelectric.................. 0.04824% sunstall...................... 0.04345% monorock...................... 0.04111% tailwind...................... 0.03784% monodark...................... 0.03330% monograss..................... 0.03151% mononormal.................... 0.03110% monofighting.................. 0.02969% monoflying.................... 0.02827% hailstall..................... 0.02613% monofire...................... 0.02521% monodragon.................... 0.01777% monopsychic................... 0.01459% gravity....................... 0.01440% monopoison.................... 0.01265% monofairy..................... 0.01036% rainstall..................... 0.00989% tricksand..................... 0.00664% fear.......................... 0.00277% allweather.................... 0.00239% trickhail..................... 0.00174% Stalliness (mean: 0.177) |# -2.0|# |#### -1.5|######## |########### -1.0|############### |############# -0.5|#################### |###################### 0.0|############################## |###################### +0.5|##################### |######################## +1.0|################# |########### +1.5|##### |### +2.0|### |######## +2.5|# |## +3.0|## | more negative = more offensive, more positive = more stall one # = 0.40%