weatherless...................78.88147% balance.......................32.08830% offense.......................26.66607% stall.........................18.39311% voltturn......................14.52839% semistall.....................13.56170% sand..........................12.50867% hyperoffense.................. 9.29082% sandstall..................... 4.18343% hail.......................... 3.94255% choice........................ 2.89250% rain.......................... 2.84974% trickroom..................... 2.15996% sun........................... 2.07329% monotype...................... 0.78802% monoice....................... 0.77509% hailoffense................... 0.52467% dragmag....................... 0.36130% multiweather.................. 0.25568% sunoffense.................... 0.16054% trickrain..................... 0.07458% hailstall..................... 0.05882% rainoffense................... 0.05459% tailwind...................... 0.03549% tricksun...................... 0.02373% monowater..................... 0.00756% rainstall..................... 0.00656% gravity....................... 0.00401% monoground.................... 0.00338% sandoffense................... 0.00188% monograss..................... 0.00091% sunstall...................... 0.00080% monobug....................... 0.00061% monoghost..................... 0.00027% monodark...................... 0.00009% monodragon.................... 0.00003% monoflying.................... 0.00003% monopsychic................... 0.00002% monosteel..................... 0.00002% monofighting.................. 0.00001% monofire...................... 0.00001% monoelectric.................. 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% allweather.................... 0.00000% monopoison.................... 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.456) | -2.0|## |## -1.5|########### |##### -1.0|########### |########### -0.5|########################## |############ 0.0|############################## |################ +0.5|################### |##################### +1.0|################ |###################### +1.5|###### |######### +2.0|######### |###################### +2.5|## |## +3.0|## | more negative = more offensive, more positive = more stall one # = 0.39%