weatherless...................95.87920% offense.......................51.59651% balance.......................23.13830% hyperoffense..................21.49643% monotype...................... 6.22387% hail.......................... 3.21686% semistall..................... 2.32290% stall......................... 1.44586% monopoison.................... 0.75098% monofighting.................. 0.68411% monoground.................... 0.62800% monodark...................... 0.56804% monoghost..................... 0.56727% monowater..................... 0.53422% mononormal.................... 0.53268% monoflying.................... 0.49579% monograss..................... 0.42276% monodragon.................... 0.40278% monosteel..................... 0.38971% sand.......................... 0.37203% monopsychic................... 0.36511% monoelectric.................. 0.31976% sun........................... 0.31208% monofire...................... 0.28210% monoice....................... 0.26365% rain.......................... 0.24290% monorock...................... 0.21369% monofairy..................... 0.18294% sunoffense.................... 0.13375% monobug....................... 0.10300% rainoffense................... 0.09455% sandoffense................... 0.08840% multiweather.................. 0.02229% sunstall...................... 0.01230% sandstall..................... 0.01076% hailoffense................... 0.00692% batonpass..................... 0.00538% voltturn...................... 0.00384% hailstall..................... 0.00384% trickroom..................... 0.00154% Stalliness (mean: -0.407) |# -2.0|## |#### -1.5|######### |################## -1.0|############################# |############################## -0.5|########################### |######################## 0.0|####################### |################# +0.5|############# |######## +1.0|#### |## +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.47%