weatherless...................95.51090% offense.......................52.61899% balance.......................23.82736% hyperoffense..................20.97067% hail.......................... 3.92482% monotype...................... 3.67915% semistall..................... 1.82932% stall......................... 0.75367% monopoison.................... 0.60732% monoground.................... 0.48814% monofighting.................. 0.41697% monowater..................... 0.30167% mononormal.................... 0.29504% sand.......................... 0.29413% monodark...................... 0.28756% monodragon.................... 0.26615% monoghost..................... 0.26443% monoflying.................... 0.24845% monosteel..................... 0.22570% monograss..................... 0.18385% rain.......................... 0.16099% monofire...................... 0.14404% monopsychic................... 0.13737% monoice....................... 0.13298% monorock...................... 0.11350% sun........................... 0.11282% sandoffense................... 0.08583% monoelectric.................. 0.07830% monofairy..................... 0.07725% rainoffense................... 0.05875% monobug....................... 0.04227% sunoffense.................... 0.02157% sandstall..................... 0.01226% hailstall..................... 0.00517% sunstall...................... 0.00451% hailoffense................... 0.00382% multiweather.................. 0.00304% batonpass..................... 0.00222% voltturn...................... 0.00209% trickroom..................... 0.00209% Stalliness (mean: -0.418) | -2.0|# |### -1.5|######## |################ -1.0|############################ |############################## -0.5|######################### |####################### 0.0|####################### |################ +0.5|############# |######## +1.0|### |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%