weatherless...................92.13606% offense.......................53.14020% balance.......................27.77265% hyperoffense..................17.29361% hail.......................... 7.35393% monotype...................... 2.32695% semistall..................... 1.40248% monoground.................... 0.51864% sand.......................... 0.41620% stall......................... 0.39106% monopoison.................... 0.37793% monowater..................... 0.35412% monofighting.................. 0.30441% monodragon.................... 0.18970% monoflying.................... 0.14407% mononormal.................... 0.12331% monodark...................... 0.11852% monosteel..................... 0.10535% monorock...................... 0.07694% monograss..................... 0.07400% sun........................... 0.06564% sunoffense.................... 0.04730% monoelectric.................. 0.04541% sandoffense................... 0.04348% monofire...................... 0.03515% monopsychic................... 0.03073% rain.......................... 0.02904% monoghost..................... 0.01696% monofairy..................... 0.01678% monoice....................... 0.00830% rainoffense................... 0.00355% monobug....................... 0.00271% sandstall..................... 0.00210% sunstall...................... 0.00110% multiweather.................. 0.00043% hailoffense................... 0.00030% trickroom..................... 0.00009% hailstall..................... 0.00008% voltturn...................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.362) | -2.0|# |# -1.5|######## |############# -1.0|########################### |############################## -0.5|####################### |######################## 0.0|######################### |################## +0.5|################ |######### +1.0|## |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%